A history podcast ONLY about the 80s and 90s. The music, the movies, the people, the politics, the culture and more. Rad history for our troubled times.
Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.
With Special Guest: John Gruber
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