An improvised actual play podcast where 4 friends come together to tell tales of battling monsters, saving the world and build community.
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The adventurers begin the long road, we hope, to end the rise of the Dragon Queen in Waterdeep. We mumble through a recap of past adventures and there's a boat.
CAST & CREW
DM: Russ More
Players: Amy More, Carla Johnson, Tom Laird
Sound Design: Russ More
Music: Kevin McLeod
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Flint, Nulara and Thia battle some super slimy Merrow while listening to some questionable music choices. Then find themselves in a bit of a pickle with the locals!
Transcript: Coming Soon!
Flint fights for the team's honour in the center ring. The group smells something fishy as they try to make arrangements to knock on Arauthator's Door. Plus, they find an unusual polishing team, where they didn't expect it.
Thia, Flint and Nulara continue their search through the iceberg lair to find Maccath the Crimson and maybe hopefully the Draakhorn. The group chats with the toad's leader, Marfulb, before Nulara finds a sweet embrace thanks to a cleverly placed banana peel.
The adventurers finally delve to the deepest part of the dungeon to fight Arauthator the Ancient White Dragon.
Thia makes a sweet shot. Flint pretends he's a rodeo star. Nulara does the new Dance-craze... "Lie-down, Stand-up, Lie-down again." ...Things get sketchy...
Players: Amy More, Carla Maxted, Tom Laird
AHHH! Friends! The Gremlins attacked the audio feed... very sorry. In this episode, I give you a run down of the major plot points that would otherwise be missed.
Nulara finds out she's more magical than she thought, Flint gets some sweet grenades, and Thia adds another 2 arrows to her quiver.
After an episode goes missing, the adventurers find out they shouldn't be babysitters while on a journey to help save their new friend Bahren's hometown of Little Rock. They meet a motley crew of ogres before things take an eerie turn...
Flint and Nulara comment on some nice wood and Thia jumps off a building.
Nulara, Thia and Flint continue their sleuthing to find out what kind of mysterious creature is attacking Little Rock. They make their way into the woods trying to find more clues to help solve this curious case.
Nulara takes the lead. Thia has a snack. Flint has issues with a song. And the players begin to feel trust issues.
The adventurers continue their battle in the name of all that is good and holy in the town of Little Rock to ensure it's few remaining survivors are safe.
Flint sees the darkness. Thia takes up dog walking. Nulara wants a nap. And the players seem to forget how to D&D...
The adventurers make their way to the Dwarven mining city of Mirabar in hopes to find refuge for the displaced people of Little Rock, and maybe take a little R&R.
Flint runs into an old friend. Thia wants to fiddle with a locked box. Nulara quotes her grandmother. And they all run a fowl through the streets of Mirabar.